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Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Lightning Bolt Gallery Trap

Source PRPG Core Rulebook pg. 422
Type magic; Perception DC 29; Disable Device DC 29

Effects

Trigger proximity (alarm); Duration 1d6 rounds; Reset none
Effect spell effect (heightened lightning bolt, 8d6 electricity damage, DC 16 Reflex save for half); multiple targets (all targets in a 60-ft.-square chamber)